...ORGANIZE
A TOURNAMENT TEAM (Part 1)
If you register
your team for a tournament, make sure you do one thing:
Show up.
That’s
just common courtesy. Yet, tournaments are often hurt by teams that
agree to participate, send payment (or a deposit), then back out
just days before. The excuse
from the organizer is, invariably, “I had a lot of guys back
out.”
That excuse
may be valid. But once you agree to play, “guys backing out”
isn’t the tournament’s problem; it’s YOUR problem.
Get different players. Go with a minimal amount of players and get
beat. But once you agree to play, you have a responsibility to make
it work, especially if the tournament is less than a week away.
I recently hosted
a tournament in Pittsburgh where two teams backed out the week prior.
The organizer of one team actually got angry when I gave him my
standard response in situations like this, which is that non-refundable
payment in full would be required next time. But schedules had to
be re-done. Referees made less money. There’s a trickledown.
It’s not just about your team. Each game features two teams
on the rink.
The best tournaments
are those run like a business. If you worked in sales, you’d
be
leery about dealing further with a client that reneged on a purchase.
You’d set more stringent future guidelines. That’s not
only good business, that’s common sense.
A team backed
out of the recent Can-Am tournament in Leominster, Mass., just a
few days before the tournament. It dropped the field from 16 to
15.
Sixteen teams are easy to format and schedule. Fifteen are just
about impossible.
The organizer
of the team that dropped out then asked if he could play for another
team,
a team based in another part of the country. He was told “no”
as per the Street Hockey USA geographic eligibility rules. He was
then told that a team from his region wanted
him to play. He declined, because they weren’t “good
enough.” That defines myopic.
The organizer
in question said that nine players were willing to come. They should
have shown up, tried their best, and regrouped for next time. That
happened to me
any number of times during my salad days as a team organizer. And
every time we
just showed up, had some fun, took our medicine, and kept trying
to get it right.
There’s some honor in that. More honor, certainly, than no-showing
a commitment because you don’t think you can win. Remember,
only one team wins.
If you’re
not sure your team can play in a tournament, don’t commit.
It’s a lot easier
for a tournament to accommodate an extra team at a moment’s
notice than it is for a tournament to replace a team at the last
minute. You might get left out sometimes,
sure. But better one team be disappointed than an entire tournament
be reassembled.
The
only way street hockey is going to flourish is through commitment
and trust
among all participants. If you say you’re going to play, play.
...ORGANIZE
A TOURNAMENT
In this section,
Street Hockey USA offers guidelines on how to make your dek/ball/street
hockey experience more enjoyable. In this article, we give suggestions
on how to run a successful tournament.
*Do a mailing. Word of
mouth, phone calls and exposure on web sites don't add up the exposure
of one mass mailing to every team you have an address for. Phone
calls are quickly forgotten, but an invitation received by mail
lays around for repeated consideration by a coach/team captain.
The mailing should include the tournament's date, location, format,
fee and prizes as well as a synopsis of the rules.
*Get the entry
fee in advance (or at least a down payment). Teams that haven't
paid anything won't hesitate to pull out at the last minute, or,
worse yet, not show up for
their first game.
*Use the IDTA/Street
Hockey USA official rulebook. Do not deviate from the rules, i.e.,
use "house rules." That only causes confusion for visiting
teams and may be perceived as giving local teams an unfair advantage.
The rulebook has been used for 30 years and covers every situation
conceivable. For FREE copies of the rulebook, e-mail us at streethockeyusa@hotmail.com.
*Segregate competition
as evenly as possible. An "open" tournament means that
any team can bring anybody and usually equates to top-level competition.
If lesser teams unwittingly enter an "open" tournament,
this can cause mismatches, bad feeling, and lack of repeat business.
While the "open" designation is certainly the hallmark
of a few prestigious tournaments like the National Championships
and the Can-Am (both held in Leominster, MA), it's usually better
to have divisions like "C" and "D" (for example).
It's up to the tournament director to determine which teams belong
in which division using knowledge gained by watching the teams in
previous tournaments and through honest self-evaluation by the teams.
This leads to good competition, exciting games, and repeat business.
It's also suggested than when a team wins in one division, it moves
up to the next division (where applicable) in the future.
*Employ the best referees
possible. Select only top-quality game officials based on their
performance in league play. Compensate refs fairly. You get what
you pay for. Some tournaments use volunteer officials. Volunteer
officials ref like they're doing you a favor, because they are.
Teams don't come to a tournament merely to contribute to your fund-raiser.
They expect a quality product. Only quality officials can provide
that. Also, don't use referees who are playing in the tournament.
This often can't be avoided because the best referees are usually
the best players. If you must use players as referees, make sure
they do not referee games that can affect the standing of their
team.
*Do your best to make
sure games run on time. Games consist of three 10-minute periods,
so leave at least an hour for each game slot. (70 minutes is ideal.)
In round-robin play, teams usually don't mind if the first period
is running time (stops on goals and during penalties). Don't play
overtime in round-robin games. Let ties be ties. In the playoffs,
don't play overtime to a finish until the final. In playoff games
before the final, play one 5- or 10-minute running-time sudden-death
period, then go to a shootout if the game is still tied. You want
to upset as many customers as possible? Have your tournament run
late.
*The clock should run
when one team leads by seven or more after the first period. A rout
isn't enjoyable for either team. Dragging out routs often causes
bad feeling and physical confrontation.
*Deal with fighting and
referee abuse harshly. Instigators of either should be expelled
from the tournament. Those who retaliate in a fight should be suspended
for at least one game. Eject spectators who cause trouble permanently.
They are not customers and so do you no tangible good.
*Make sure everyone knows
who the tournament director(s) is/are. Customers want to know where
to go with complaints/questions, and they want to know who is making
the decisions. The director(s) should not suffer fools gladly. Everybody
deserves to have his side of the story heard. But decisions can't
be made based on debate. They must be made based on the rules and
on common sense.
*Clearly post the rules/schedule/standings/brackets.
If you have the answers posted in advance, you don't have to waste
as much time answering questions.
This is by no means a
complete list. If you have any suggestions on how to run a successful
tournament, e-mail us at streethockeyusa@hotmail.com. If we like
them, we'll post them on this site.
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